2.1 Dynamic Range
Requirements
The most obvious feature
of the new high-fidelity sound-tracks, analog SR and digital SRD, is a
significant increase in dynamic range. The potential for louder sounds requires
attention to loudspeakers, power amplifiers and sound isolation between
screens. Reproduction of quieter sounds requires attention to sound isolation
(again), and background noise.
2.1.1 Power Amplifier Size
1. Each channel
of the sound system should have a power handling capability easily capable of
playing back an SR film recorded at 100% modulation level at all frequencies
throughout the audio bandwidth. This should be the very minimum capability for
Dolby digital playback, and a crest factor (safety margin) may require a
significant increase in power amplifier size.
The dialog level on both the analog and digital SRD
sound-tracks will be at the same acoustic level as that of the dialog of a
conventional Dolby Stereo film. Occasional sound effect "stings" and music,
though, can have a level far greater than found on conventional films, and this
increased peak level capability is one of the great advantages of both analog
SR, and the digital sound-track on a Dolby Stereo SRD print. Depending on
the signal content, the peak levels on an analog SR sound-track can be 3dB
higher, rising to 9dB higher at frequency extremes, as shown in Figure 2.1. The
digital sound-track can provide a peak level 12dB above conventional A-type
Dolby Stereo films; it is also important to note that this peak level
capability (around 103 dBC for each stage/screen channel) is constant with
frequency.
As a very rough guide, analog SR sound-tracks in small and
medium sized theatres, peak levels will require power amplifiers for the screen
channels with total power output ratings of at least 250 watts. The mono
surround channel for SR playback will probably need at least 400 watts.
Large theatres will require even more power -- however, the
incremental cost increase of a 500 watt power amplifier when compared with a
250 watt unit is trivial. If in doubt, a theatre should always install
amplifiers with a power safety margin.
It is unlikely that any film mix will take full use of the
SRD digital capability for more than an occasional "sting". But
examination of analog SR tracks shows regular clipping at 100%. So, for a very
minimum, power amplifiers should be able to reproduce the typical levels of
analog SR. More power is required if a safe margin is to be provided for SR
analog, and for playback of the digital Dolby Stereo sound-track.
Total insurance of enough power for a Dolby SRD digital
sound-track can be derived from Fig. 2.2. Unlike some optimistic nomograms for
power requirements, this model takes no account of room volume and
reverberation time. Transient sounds (of short duration) are not augmented by
reverberation, and the required power for a given sound-pressure-level at a
specific seat is directly controlled by the direct sound field -- an
inverse-square law characteristic based on how far the listener is from the
loudspeaker.1
The power requirement derived from Fig. 2.2 is the total power
needed for a screen channel. If the system is bi-amped (virtually essential)
the power for each HF and LF section should be approximately two-thirds of that
shown.
For an analog SR sound-track, power amplifier headroom
capability can be tested by installing a Cat. No. 85C Dolby pink noise
generator into the Dolby processor, and assuming Fader 7 is the normal
operating level, turning the fader up by 3 points, i.e. up to Fader 10. Examine
the power amplifier output signal on the oscilloscope, and confirm that the
signal is not clipped, which will be evidenced by squaring of the signal peaks.
Do not run this test for extended periods of time, as loudspeakers could be
damaged. The test should be repeated for each stage loudspeaker channel.
To verify power amplifier capability for a fully modulated
SRD digital sound-track, the following test can be used...
A tone burst generator is used to insert a signal into the
theatre sound system. The output level of the generator is set such that it
would generate a playback level in the theatre of 103dB. Ideally, there should
be some means of bringing the level up from no sound to the maximum 103dB level
at a reference seat two-thirds of the way back in the house with a fader. The
easiest way is to run the signal into the cinema processor and then use the
house fader to control the level. The tone generator should be able to output
tones at the following frequencies: (for Left, Center, Right, and each Surround
Channel) 63Hz, 200Hz, 1kHz, 4kHz, and (for subwoofer) 50Hz. The different
frequencies will give a better idea of the capabilities of the system if it has
speakers that have a deficient response and therefore need excessive eq (which
limits headroom). The tone should be gated with a synchronous (zero crossing)
switch that has an "on" time of 750 msec (3/4 sec) and an
"off" time of 2 sec. In regards to damaging speakers from this high-level
signal, the short "on" time with a relatively long "off" time should allow for
a realistic test of the sound system headroom without damaging the speakers
(or, less likely, the amps) in the process. A storage scope is connected to the
output of the power amp for the channel to be tested. The tone-bursts are
switched on for that channel and the fader turned up while observing the scope
trace. As the fader is raised to the 103dB level look on the oscilloscope for
signs of the amplifier clipping. If the maximum level can be reached with no
sign of clipping and with no audible sign of stress from the loudspeaker, the
channel will probably be satisfactory for the demands of a digital
soundtrack.
2.1.2 New Jiffy test film
An updated version of the well-known Jiffy test film is now
available from Dolby Laboratories. The new Jiffy test film contains both an SR
soundtrack and a digital soundtrack. There are six minutes of subjective audio
tests, in some cases different for the analog and digital soundtracks, which
include high-level tone bursts for checking power amplifier and loudspeaker
capability. The test film also contains some quick visual tests, to verify
framing and checking for ghosting and shutter problems.
1 One of the difficulties in calculating sound
pressure levels comes from the increased reverberation times in large rooms.
This increased reverberation will only be applied to steady-state, or
quasi-steady-state, signals. Dialog is mainly made up of short staccato sounds
(like t's, k's, p's). Consequently a mix balance created in a small room, with
a short reverberation time, will sound different in a big room, with those
music components with sustained sounds being augmented by reverberation. The
dialog may sound relatively quieter with respect to the music. Sound pressure
levels for the playback of Dolby Stereo are set up using pink noise, a
quasi-steady state signal source. Theoretically, this means that in a big
auditorium (say 1000 seats or more), the music will play at the same level as
in a small room, but the staccato elements of dialog will play lower. It can be
argued on a theoretical basis that in a really big theatre, for dialog to have
the same level as in a small theatre, the reference SPL should be increased
from 85dBC to (say) 86 or 87dBC. The result would be a consistent dialog
playback level, but an increase in level of steadystate signals, sustained
music or effects.